Thank you, @Yugali ma’am.
Honestly, this is the first time I’ve truly felt that our feedback—no matter how detailed—was at least acknowledged with context and intent. That alone matters, and I appreciate the transparency in explaining the “why” behind the Arcade.
Since feedback is being heard, I’d like to share a few strictly recommended, actionable points that can still improve this cohort experience and future ones—shared with full respect for the team and community.
Fixed or Tentative Timelines (Very Important)
Please consider publishing either:
for:
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monthly games
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special games
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swag drop windows
At least 5 days in advance.
Even a tentative schedule reduces confusion massively—for participants and for the support team. Most frustration this cohort came from uncertainty, not expectations.
Swag Policy Consistency (Pick One, Communicate Clearly)
If swags are still being considered, two clear options would help tremendously:
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Option A:
Provide one durable, high-quality swag per tier instead of multiple small, low-utility items.
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Option B:
Clearly state that swags from one cohort will never reappear in the next prize counter.
Upgrades are welcome (e.g., 7-in-1 USB hub → 8-in-1, color/design updates for apparel).
This creates a positive perception and restores excitement around progression.
Honest Feedback on Utility (From Ground Reality)
Some items need reconsideration purely from daily usability:
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Stickers → genuinely useful (they showcase journeys)
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450+ plastic LEGO logo pieces → strongly disliked
We felt like we were assembling logos instead of building careers
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Magnetic badges & pins → low daily value
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Laptop sleeve → good design, but without hard edges it’s essentially thin cloth
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Legend vacuum cleaner → unfortunately ineffective for keyboards
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Legend cloud bulb → less usable than the Trooper fold & glow lamp
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USB hub → useful, but an 8-in-1 upgrade costs ~₹100 less in market pricing
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Pens → usable, but non-refillable pens feel wasteful
These points aren’t emotional reactions—they’re consistent patterns of feedback across communities.
Learning Quality: Badge Repetition
From November onward, many badges felt repetitive with reshuffled labs.
Some repetition is understandable—but not entire badges month after month.
Skill-focused, fresh labs add far more value than repeated structures.
The Unspoken Reality from the Community
I actively engage with large learner communities—multiple WhatsApp groups (2200–2500+ members ), LinkedIn, Telegram, and YouTube audiences.
The sentiment is consistent:
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Ranger & Champion participants feel the most disappointed
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Many openly say:
“If 45 points (Trooper) gives better satisfaction, why push further?”
Objectively speaking, Trooper tier felt the most balanced in both 2025 cohorts—in terms of effort vs reward.
This message comes with no hostility and no further expectations.
This will be my final feedback to the team.
The Arcade remains a program people can trust for learning—especially as a revision and practice platform—but skill badges and fresh labs matter more than repeated cycles.
I genuinely hope future cohorts bring:
Wishing the entire Arcade team, community managers, and staff a Happy New Year 2026.
Hoping to see a stronger, clearer, and more balanced Arcade ahead.
See you in the Cloud. 