I'm not sure if GCS would be a beneficial option for our project.

Hi there. I am apart of an archiving group for a video game and we are looking for a storage solution/cdn to store old clients for the game. We currently have 150GB+ worth of Clients saved, which is alot of clients since each client is max 200MB. I would like to get opinions on whether or not Google Cloud Storage would be the best option for this. Our idea is to host a website somewhere with a download button, that then would link to the file stored on Google Cloud. We are hopefully looking for a low cost solution at this rate. I’m hoping I’m able to write this here. Thanks all for your time.

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Hello @FireAussie99 ,Welcome on Google Cloud Community.

For sure this will be cost-effective and good solution. You can use GCS to store clients, and CDN to speed up cache. If you need to care about latency, good idea would be use multi-regional buckets with CDN ( one bucket per region / higher cost ). Of course mandatory configuration is Object Versioning and Lifecycle policy to remove or archive files older than X days ( upload clients to standard bucket and then route them to nearline / coldline / archive bucket after X days ) ← saving costs.

More info here: https://cloud.google.com/storage/docs/lifecycle

Calc for costs: https://cloud.google.com/products/calculator?hl=en

–
cheers,
DamianS
LinkedIn medium.com Cloudskillsboost

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